RHS. Odrat Broadfoot - Deceased

Description:

Needs to be reworked

Class: Warlock 6
Background: Outlander – Exile
Race: Mountain Dwarf
Alignment: Chaotic Evil
Experience:

Age: 263
Height: 4’7"
Weight: 186
Eyes: Yellow
Skin: Tawny
Hair: Black

Languages
Common, Dwarven, Sylvan, Celestial

Personality Trait
I’m driven by a wanderlust that led me away from home.

Ideals
The strongest are meant to rule.

Bonds
My family is the most important thing in my life, even when they are far from me.

Flaws
I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.

AC: 14
Initiative: 1
Speed: 25

Hit Point Maximum: 48
Hit Dice: 6d8

Attributes
Str: 10
Dex: 13
Con: 11
Int: 15
Wis: 13
Cha: 16

Proficiency Bonus: 3

Saving Throws
Wis: 4
Cha: 6

Skills
Acrobatics:
Animal Handling:
Arcana:
Athletics: 3
Deception: 6
History:
Insight:
Intimidation:
Investigation: 5
Medicine:
Nature: 5
Perception:
Performance:
Persuasion: 6
Religion:
Sleight of Hand:
Stealth:
Survival: 4

Other Proficiencies
Light Armor
Simple Weapons, Battleaxe, Warhammer

Features and Traits
Darkvision
Dwarven Resilience
Dwarven Training
Stonecunning
Pact Boon – Pact of the Tome
Pact Magic
Otherworldly Patron – The Celestial
Bonus Cantrips – Light and Sacred Flame
Healing Light 6d6
Eldritch Invocations
-Aspect of the Moon
-Beguiling Influence: Deception and Persuasion
-Book of Ancient Secrets
Actor

Weapons
Warhammer: ATK Bonus, 0 + 3. 1d8 Bludgeoning

Equipment
Chain Shirt: AC = 13 + (1/2)

GP:

Spells
Spellcasting Ability: Cha
Spell Save DC 8 + Prof + SA = 14
Spell Attack Bonus Prof + SA = 6

0 Level Spells
Dancing Lights – Evocation (Pact of the Tome)
Casting Time: 1 Action
Duration: Concentration, up to 1 minute.
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10 ft radius. As a bonus action on your turn, you can move the lights up to 60 ft to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.

Eldritch Blast – Evocation
Casting Time: 1 Action
Range: 120ft
Duration: Instantaneous
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creatures more than one beam when you reach higher levels: two beams at 5th, three beams at 11th, and four beams 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Friends – Enchantment
Casting Time: 1 Action
Range: Self
Duration: Concentration, up to 1 minute
For the duration, you have advantage on all Cha checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways depending on the nature of your interaction with it.

Light – Evocation (The Celestial Patron and Pact of the Tome)
Casting Time: 1 action
Range: Touch
Duration: 1hr
You touch one object that is no larger than 10ft in any dimension. Until the spell ends, the object sheds bright light in a 20ft radius and dim light for an additional 20ft. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dex saving throw to avoid the spell.

Sacred Flame – Evocation (The Celestial and Pact of the Tome)
Casting Time: 1 Action
Range: 60ft
Duration: Instantaneous
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dex saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell’s damage increases by 1d8 when you reach 5th, 11th, and 17th.

Spare the Dying – Necromancy (Pact of the Tome)
Casting Time: 1 Action
Range: Touch
Duration: Instantaneous
You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

Thunderclap – Evocation
Casting Time: 1 action
Range: Self (5-foot radius)
Duration: Instantaneous
You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failed save, the creature takes 1d6 thunder damage. The spell’s damage increases by 1d6 when you reach 5th, 11th, and 17th level.

Word of Radiance – Evocation (Pact of the Tome)
Casting Time: 1 Action
Range: 5ft radius
Duration: Instantaneous
You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.The spell’s damage increases by 1d6 when you reach 5th, 11th, and 17th level.

1st Level Spells
Cure Wounds – Evocation (The Celestial Patron)
Casting Time: 1 action
Range: Touch
Duration: Instantaneous
A creature you touch regains a number of hp equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot above 1st.

Detect Magic – Divination (Ritual) (Book of Ancient Secrets)
Casting Time: 1 Action
Range: Self
Duration: Concentration, up to 10 minutes
For the duration, you sense the presence of magic within 30 ft of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1ft of stone, 1in of common metal, a thin sheet of lead, or 3ft of wood or dirt.

Guiding Bolt – Evocation (The Celestial Patron)
Casting Time: 1 Action
Range: 120ft
Duration: 1 round
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Hellish Rebuke – Evocation
Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60ft of you that you can see
Range: 60ft
Duration: Instantaneous
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dex saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. At higher levels, when you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Unseen Servant – Conjuration (Ritual) (Book of Ancient Secrets)
Casting Time: 1 Action
Range: 60 ft
Duration: 1 hr
This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 HP, and Strength of 2, and it can’t attack. If it drops to 0 P, the spell ends. Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 ft and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your command. If you command the servant to perform a task that would move it more than 60 ft away from you, the spell ends.

Witch Bolt – Evocation
Casting Time: 1 action
Range: 30ft
Duration: Concentration, up to 1min
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Mkae a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you. At higher levels, when you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.

2nd Level Spells
Earthbind – Transmutation
Casting Time: 1 action
Range: 300 feet
Duration: Concentration, up to 1 minute
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell descends at 60 feet per round until it reaches the ground or the spell ends.

Flaming Sphere – Conjuration (The Celestial Patron)
Casting Time: 1 Action
Range: 60ft
Duration: Concentration, up to 1 minute
A 5ft diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5ft of the sphere must make a Dex saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus, you can move the sphere up to 30ft. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5ft tall and jump it across pits up to 10ft wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20ft radius and dim light for an additional 20ft. At higher levels, when you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Lesser Restoration – Abjuration (The Celestial Patron)
Casting Time: 1 Action
Range: Touch
Duration: Instantaneous
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

Spider Climb – Transmutation
Casting Time: 1 action
Range: Touch
Duration: Concentration, up to 1hr
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

3rd Level Spells
Daylight – Evocation (The Celestial Patron)
Casting Time: 1 action
Range: 60ft
Duration: 1hr
A 60ft-radius of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60ft. If you chose a point on an object you are holding or one that isn’t being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

Revivify – Necromancy (The Celestial Patron)
Casting Time: 1 action
Range: Touch
Components that cost money: Diamonds worth 300g, which the spell consumes
Duration: Instantaneous
You touch a creature that has died within the last minute. That creature returns to life with 1hp. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.

Thunder Step – Conjuration
Casting Time: 1 Action
Range: 90ft
Duration: Instantaneous
You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10ft of the space you left must make a Con saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300ft away. You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be with 5ft of you when you cast this spell, and there must be an unoccupied space within 5ft of your destination space for the creature to appear in; otherwise, the creature is left behind. At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

Tongues – Divination
Casting Time: 1 action
Range: Touch
Duration: 1hr
This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

4th Level Spells

5th Level Spells

6th Level Spells

7th Level Spells

8th Level Spells

9th Level Spells

Bio:

Backstory
Was not chosen as for the Warlock Challenge. Killed when trying to stop the group going to RHB.

Allies and Organizations
The Honored Dead

RHS. Odrat Broadfoot - Deceased

Loral Howlingtooth